There are three parties.
Perhaps, you're the first one. Instead of being able to go the unmarked exit door, you get dragged by the TALOS through the door marked "TRASH DISPOSAL". With a cold mechanical arm wrapped around your throat, its incredible strength will drag you, willingly or not, through the door and close it shut behind it. It takes you to a new hallway and it goes through an open set of stairs down. As soon as it pulls you down enough steps, the electronic door to the stairway closes shut. Once you reach the bottom of the stairs, it finally lets go but in the tight corridor, there's no way to get past the hulking machine. Try as you might, but it'll push you back, forcing you to walk down the long tight passage. Should you struggle, it won't hesitate to grab onto you and throw you. It will continue to do so until you finally go past thick metal doors and land on a long conveyor belt. It walks onto the belt with you and slams the doors shut. As soon as you get on, the belt begins to slowly move towards a large block that rises all the way to the ceiling and then falls back down with a deafening crash. It rises then falls. Rises then falls and there's no way you can escape. You can't go through the TALOS. You can't go to your sides, not with the walls extending up so far that no normal human could ever climb it). And you can't go behind you as the heavy block will surely crush you. Just what can you do?
Perhaps, you're the second one. Instead of the TALOS grabbing you, it traps you in the Development Room. The flames from the electrical fire are hot and suffocating. It moves surprisingly fast and begins to move closer and closer. If the flames don't get to you first, the smoke will and no amount of banging on the doors or pleading will get the exits to open. Instead, the previously closed shutters of the windows go up and you can look out to see that the room you're in is positioned high up to overlook a deep diagonal area. Near the centre, you can see four conveyor belts, all leading towards their own falling blocks and then converging in the centre to a black void that goes nowhere but down. You can also see a balcony right outside the room, directly linked to the unmarked door. There, you may see a familiar test subject, standing right before you.
Perhaps, you're the third one. Rather than on a conveyor belt leading to a gruesome death or in a burning room that'd burn you to a crisp, you're on the balcony. When you were forced out of that Development Room, it took you on a path that forced you to stand in front of a different room. You pass by the now-closed set of stairs (the ones that lead the TALOS and one of your fellow test subjects to the belt) and find yourself standing in front a similar but different Development Room with someone inside. Directly in front of one of the windows and on the railing are two round sensors, similar to the ones you've seen on various doors. Above each sensor reads one of the two characters that you are now responsible for.
All at once, a robotic voice speaks out from everyone's bracelets.
"Attention, test subjects. You have now entered a new Decision Game. Please listen carefully to the rules as your lives will depend on them. Some of you are on a conveyor belt. Should you not move, you will have approximately ninety seconds before you are crushed beneath the trash compactor. Calhoun recommends staying where you are instead of running towards it like, in his words, "a complete idiot." For some others, you are trapped inside the Development Room. You will either perish in the flames or die from smoke inhalation. There is no time estimate for your death. Now, the rest are somewhere on the balcony and you will see two sensors in front of you. Calhoun would like to congratulate you for being the "lucky ones" as you will decide the fate of your fellow test subjects.
"You four will decide who will live and who will die. Decide who you want to spare by placing your hand on the sensor. Should you choose someone on the belt, it will come to a stop and they will be allowed back up to where you are. Should you choose someone in the room, the doors will open and they will escape to join you on the balcony. Should you choose neither of them, then you will die.
"You have ninety seconds. Ninety seconds to decide who will live and who will die. Make your choice."
important notes.
✖ Please see the map for the area and placements.
✖ Please see here for character roles.
✖ This event will last for two OOC days.
✖ This event will last for 90 IC seconds.
✖ The next event will go up on May 27.
✖ This is an open Decision Game so any activity may be discussed.
✖ Threadjacking is highly encouraged as everyone is in the same area.
✖ For Airi and Akira, Red, and Yuusuke's players: submit your votes in the top-level below. Votes can be OOCly submitted before the IC thread leads to it.
✖ Votes must be submitted by May 26 at 11:59pm EST at the latest. If votes are not submitted by that time, your characters will automatically die.
✖ For any questions, concerns, or clarifications, please contact a mod.
✖ Have a nice tragedy!
votes.
make your decision!
SAVES: [Character Name]
KILLS: [Character Name]
(no subject)
(no subject)
Re: votes.
BALCONY FUNTIMES
Yuusuke actually looks pretty agitated as he's ushered onto the balcony by a TALOS, turning to look into the room he was so recently trapped in.]
Hey, watch it!
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
for kaede, towa, and anyone else who wants to try to influence red's decision
Hopefully at least one of them (or someone else entirely) will start making their argument soon, because they don't have much time here.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
strolls in late B)
(no subject)
(no subject)
(no subject)
while airi and akira are making martinis
[ ... he's really upset that he was right about that. ]
[ he holds his hand to his mouth as he coughs. no proper ventilation in this room or any open windows is causing the smoke to build up quickly. he has already tried the doors and he knows that he's not going to be able to get those open, no matter what, so he goes over to the now-uncovered window and starts to bang on it with one fist. c'mon, c'mon, someone's gotta be on the other side. ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
ndrv3 spoilers
(no subject)
(no subject)
(no subject)
itp: akira walks in 30 seconds late with martini
[Fortunately for him, after being tossed out onto the balcony and finding that he had no way of getting back in, Akira turns around to see the full scope of what's happening. There's three TALOS models not including the one in the hat— three people moving towards whatever is in the center of that room — but Red's not among them. Where's Red? —On the other balcony. Red's safe. Airi's nearby, Airi's safe. Wait. Back in the center, all those models, is that Akamatsu and Momota? They're all— this was the plan all along! Those TALOS, they were all going to do this!]
[And on and on it goes. Whatever anger towards Airi he might have felt before is being put on the back-burner. There's more important things to worry about. There might be a way to save them. Where? Not here. He can't move south, so he books it for the north balcony, moving at alarming speed despite the numerous injuries on his person.]
(( NOTE: He's not actually going to get to the proper balcony until Airi tags in, but if anyone wants to scream at him fucking go for it dude ))
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)